AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on iOS in Australia: Q1 2022
In the first quarter of 2022, the top 5 hybridcasual games on iOS in Australia displayed varied performance trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 hybridcasual games on the iOS platform in Australia demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's performance based on data from Sensor Tower.
Coloring Match from SUPERSONIC STUDIOS LTD saw its weekly revenue peak at around $394 at the end of February. Weekly downloads began the quarter strongly with approximately 39.9K but gradually declined to about 16K by the end of March. The game maintained a robust weekly active user count, peaking at about 98.2K in late February before settling around 66.6K by the end of the quarter.
Zen Match - Relaxing Puzzle by Moon Active experienced consistent weekly revenue, peaking at around $41.2K in early January. Weekly downloads fluctuated, starting at approximately 14.5K and ending the quarter at around 9.6K. The game’s weekly active users remained stable, with a slight dip from 49.2K in early January to around 41.1K at the end of March.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. showed a steady decline in weekly revenue, starting at $6K and ending at approximately $4.1K. Weekly downloads also decreased from 19.6K to around 6K over the quarter. However, the game maintained a relatively stable weekly active user base, hovering around 64.3K by the end of March.
Collect Em All! Clear the Dots by Voodoo saw its weekly revenue peak at approximately $2.3K in late February before dropping to around $525 by the end of March. Weekly downloads started strong at about 13.5K in early January but saw a significant decline to around 480 by the end of March. The game’s weekly active users also decreased from about 32.3K to around 15.6K throughout the quarter.
Brain Test: Tricky Puzzles from UNICO STUDIO displayed a consistent weekly revenue trend, peaking at around $918 in early January. Weekly downloads remained relatively stable, starting at around 11.9K and ending at approximately 5.7K. The game’s weekly active users saw a decline from about 71.8K in early January to around 46.5K by the end of March.
These performance metrics highlight the varied trends among the top hybridcasual games in Australia during Q1 2022. For more detailed insights and data, visit Sensor Tower.